Have our education outreach staff deliver science programs directly to your school, library, community center or other educational venues. These programs are also available as after-school programs. We also offer live science shows for assemblies. Visit our Science Shows page for more information. 

All Science To Go programs are 1 hour long; Supersized Science programs are 90 minutes long. Programs are offered Monday-Friday.

Programs must be scheduled two weeks in advance and are based on availability. Due to the high volume of requests, we recommend calling at least a month in advance, with at least two date options in mind.

Weekend programs are available with advance notice. Daytime outreach programs are scheduled in 90-minute blocks to allow for set-up and breakdown times.


To schedule your Science To Go program, please make a reservation at least two weeks in advance. We have flexible scheduling options based on availability. Complete a Request Form, and a member of our education team will reach out to you to confirm your booking.



Science to Go Workshops

$275 for a single program (for 25 students or less)
$400 for a double program of the same title in the same room (for 25 students or less)

Supersized STEAM Workshops: 

$350 for a single program (for 25 students or less) 
$475 for a double program of the same title in the same room (for 25 students or less)

Additional student fee: $6 with a maximum of 34 students. 

Prices are subject to change without notice.
Payment must be received two weeks in advance.

A mileage fee will be applied for schools located more than 30 miles round-trip from the Fleet Science Center.
Teachers or adult staff members from the school site must always be present.


Available Programs

Adventurous Architects

K - Grade 4

Explore the science of physics, engineering and architecture. Students will plan, build and test structures as they participate in a variety of engineering challenges using ROK blocks.

Body Works

Grade 4 - Grade 6

Explore the “ins and outs” of the body's many systems as they work together to help us do everything from basic everyday functions to some amazing feats! 

Chemistry Concepts

Grade 3 - Grade 6

Take an intimate look at the indicators of a chemical change in this inquiry-based investigation of the properties of matter.

Electric Avenue

Grade 3 - Grade 6

Use an inquiry-based approach to understand the relationship between electricity and magnetism. Shocking experiments illuminate this challenging subject.

Energy Explorers

Grade 3 - Grade 7

What is energy? Students investigate several different forms of energy, including light, sound, electrical, chemical, and thermal energy.

Engineering by Design

Grade 3 - Grade 6

Students will work in groups as they experience what it is like to be an engineer. They will plan, build, and test solutions to a unique challenge as they explore the scientific method and engineering process.

Fantastic Forces

Grade 2 - Grade 5

This hands-on program introduces students to friction, forces, and the laws of motion. After experimenting with parachutes, students design and build roller coasters to investigate the fundamental laws of physics.

Forces in Action

Grade 6 - Grade 8

Have fun with physics in this fast-paced workshop. Using roller coasters and parachutes, students explore motion, unbalanced forces, friction, velocity, and more.

Forensic Detectives

Grade 4 - Grade 7

In this “mysterious” program, students use chemistry, physics and observation skills to piece together evidence and crack the case. They learn how to classify mysterious powders, calculate the pH of soils, and perform chromatography to separate pigments.


K - Grade 3

Students sharpen their observation skills while exploring why animals live in different habitats. Students will investigate a terrarium, learn about adaptations and learn about how animals use their habitats to survive.

Insect Inspectors

K - Grade 4

Why do some insects hop and others buzz? Explore camouflage, life cycles and more in this program devoted to the incredible world of insects. A visit from a live insect ambassador is included!

Making Sense of It All

Pre-K - Grade 2

Ugh! What’s that smell? Students will hear, see, smell, taste, and touch their way through this multi-sensory workshop.

Mars Quest

Grade 5 - Grade 8

Students will work together to build a spacecraft to take them to Mars, then complete several experiments to learn more about our neighboring Red Planet.

Sensational Solar System

Grade 3 - Grade 5

Learn fascinating information about our neighboring planets and discover why our solar system is so unique with these out-of-this-world activities.

Simple Machines*

Grade 1 - Grade 3

In this inventive workshop, students encounter simple machines in everyday life and learn how they work. They use levers, wheels, screws, pulleys, and more to solve tasks and create gadgets.

Solar Science

Grade 4 - Grade 7

Explore the fundamentals of radiant energy. Students learn how the sun heats the Earth and then compete in a solar design challenge. A great complement to our exhibition “So WATT! An Illuminating Look at Energy.”

Sound Science

K - Grade 3

Investigate the many ways of making sound and discover how it travels through different substances. Experiment with waves, explore vibrations, and make an imaginative musical instrument.

States of Matter

K - Grade 2

Explore the wonderful states of matter as students discover how liquids turn into solids, solids into liquids, liquids into gas and even solids into gas! After the students explore the relationships between the states of matter, our educator will present an out-of-this-world demonstration!

Superhero Genetics

Grade 6 - Grade 8

Genes play an important role in the makeup of all living things. In this humorous approach to genetics, students will use superheroes to discover the fundamental aspects of heredity, including alleles, dominance, phenotypes, genotypes, and mutations.

Weather Watchers

K - Grade 3

Students take on the role of meteorologists to discover what makes the weather. They’ll explore why weather changes and then create instruments to measure it.


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